(Texture_hdr) A very good understanding of the Doom 3 engine is essential. This is not a generate normalmap you will find in my hell map, I designed the normalmaps with my own technic for a result I call High Displacement Resolution. To get my own way to design the bumpmap texture that fit best for a Doom 3 map, I can tell you I passed lot of time to test and compare. Imagine! you could load my Doom 3 hell map 769 times! in 1 second. proc file, the reloading time is 130 milliseconds! Better than all the other Doom 3 game. The reloading time of my hell map is 130 milliseconds! Because I done everything from the start to the end, for the Doom 3 engine to "read" as quick as possible the. The first loading time of my hell map is 2 minutes and 12 seconds with my old system MS Windows 7 Home Premium 64-bit SP1 Intel Pentium Dual CPU E2160 1.80GHz, 8.0GB RAM, AMD Radeon HD 6600 Series. I designed, textured, modeled, programed and created the sounds of this Doom 3 High Displacement Resolution technology map. TGA (3840x2160) 23.7 MB/screenshot - that have been shot directly from Doom 3.Äownload gaelrd3dm1, my third Doom 3 map, aka Golgotha : gaelrd3dm1.PK4 (166 MB) (Release date of this 1.0 version : 17 September 2014 at 00:48 am) You can download here the six screenshots below in. My Mapping gaelrD3dm1 with Doom 3 with a 4K UHD High Displacement Resolution of 3840x2160
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